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Drop an STL to light it.

What you get

A studio-lit photo of your own model: three adjustable lights (key, fill and rim), a real camera lens, and a material you control, rendered as a clean PNG. Export instantly from the browser with a transparent background, or queue a photoreal Blender render on our server for the sharpest result.

How it works

  1. Upload an STL, OBJ or 3MF (or load an example).
  2. Pick a lighting preset to start, then fine-tune the key/fill/rim lights, ambient level and background.
  3. Set the camera angle, the material colour and finish, and the output resolution.
  4. Export. The quick export saves a PNG straight from the preview in under a second; the studio render queues a photoreal Blender pass on our server.

Quick export vs. studio render

SettingQuick exportStudio render
Where it rendersYour browserOur render server
WaitInstantUnder a few minutes, usually
LookVery good real-time 3DPath-traced: soft real shadows, physically based light
Best forIterating on the lightingThe final image for a listing or page

Common problems

The transparent export looks washed out or has no shadow

Turn Ambient light down and Key intensity up for more contrast, or increase Key softness for a bigger, more visible contact shadow. The studio render always keeps a real shadow under a transparent background.

The model looks dark or flat

Raise the Key light's intensity, or lower its elevation slightly so it rakes across the surface instead of pointing straight down. A Fill light above about 80% also tends to flatten the shading - most presets keep it well under the key.

The studio render option is not showing

The server renderer is either busy or temporarily unavailable; the quick export keeps working regardless.

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